And welcome to the jam

This game is a prototype made for the Pirate Jam 16 with a theme "You Are The Weapon." Per jam rules, I used no genAI tools for this project. Note that this jam was a solo* effort from a dev with a full-time job, so be gentle lol. (*Solo with help from some free assets credited below and music made by a talented little brother)

Pretty much everything works with mouse clicks on on-screen buttons. You can rotate the camera with arrows/AD, but I'm hoping to make these UI elements before the jam is over... tbd.

Game Design Doc

https://docs.google.com/document/d/1KnYuNBV8yeUIAocUWNlRThvpkoJ6Lmn5egfftP1LYgw/...

How to play

Nobody reads this section for jam games, but in case you made it here, here's a high-level overview of how to play! Careful there are a few spoilers in here if you haven't played through yet.

Day phase

During the day phase, hover your mouse over the meeples with "!" over their head. Click on the icon corresponding with the point on the map (red for blacksmith, yellow for baker, green for librarian), then use the arrows on the right to adjust the number of hours they need to work that day. Once this has been done for all meeples, click the button in the bottom corner. The day will process automagically, you just sit back and hope they make it back home in time!

Night Phase

During the night phase, first select the tradesperson who will be defending your town. Note you will not get the prompt on the first night! When they appear, click on the zombie hand icons to start the autobattles. These will play out automagically as well,  you just sit back and hope you're adequately resourced to win that fight!

How to win

Just survive as long as possible! Surely help is on the way...


CREDITS!

Music

Music by Dylan

SFX

Sound effects courtesy of Ovani Sound packs purchased through Humble Bundle or the Sonnis GDCroyalty-free sound packs and mixed in Audacity.

"Art"

In-game icons were taken from TheNounProject (w/ royalty free license). Because this game wouldn't have come together without them, here are the collections I pulled the icons from:

Body collection for the eyes on the models
RPG icon pack for the main icons
The zombie attack icon
And the camera rotation icon

For 3D art, as per any and all jams, there are probably a few Kenney assets in there (specifically the models of people, which I re-texture-painted in Blender, including some eyes borrowed from the Noun Project).

City design was inspired by my favorite city generator (go check out Watabou's tools they're lovely and free to use!)

Main font is Geologica, used under Open Font License

Textures applied using Nick's Grunge Textures

Houses, trees, streets, etc. were made by me in Blenderwith textures from Blender or Material Maker.

Color palette was RetroBubble from Lospec.

Night sky background is a photo from my mom, she's a good photographer but doesn't have a link lol.

Published 4 hours ago
StatusPrototype
PlatformsHTML5
AuthorYouCarryOats
GenreSimulation, Role Playing
Made withGodot
TagsGodot, No AI, Singleplayer

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